Godzilla (1983)Godzilla is a strategy game in which you must command the military in an attempt to kill Godzilla before he destroys Tokyo. If Godzilla reaches Tokyo, the game is over. The game is a large grid on the map of Japan and nearby waters. There are 25 grids (7 of which contain Japan and one containing Tokyo.) Godzilla is randomly set in any of the 25 grids except the grid with Tokyo. The player has a choice of attacking Godzilla or moving troops. You are given a choice of attacking with a land attack, sea attack, air attack, a missile or an atom bomb. When choosing an air, land or sea attack you must choose how many troops, boats or jets you want to send out (you can only send out how many of the given attackers are in the grid that Godzilla is.) You can also move troops and boats to different grids as opposed to attacks. After an attack it will show the amount of attackers killed and how effective the attack was. (e.g. If you send out a sea attack it will tell how many boats were sunk.) After this Godzilla will move to another grid. If Godzilla is on land he will go on a rampage and it will show how many civilians were killed. The atom bomb is the most powerful weapon in the game. Whenever it is used it will destroy all life and weapons around the surrounding 8 squares. If the bomb goes off near Tokyo, the game is over.
The Rats (1985)The game is generally played as a simulation that allow the player to strategically send emergency forces (rat exterminators, police men, fire men and eventually army troops) to areas where the rat threat has spread and provide them with available equipment. Also the player can get ten available researchers to develop addition weapons, defenses and super weapons to keep the rats at bay and to provide useful information to progress in the game. Should the rat threat reach beyond the London limits, the Research center, the Government center or Harris' apartment or if all emergency forces are lost, the game is over. In between the simulation game play, the game will suddenly switch to the role of a playable character in a randomly chosen text adventure scenario. The player has to select one or more verbal options to perform actions to allow the character to survive against the rat threat and avoid getting killed. While it is not crucial to keep the characters alive, saving them grants the player additional rein
The Lurking Horror (1987)The Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine. The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the game in an effort to intensify the horror atmosphere. This marked one of the few major additions to the Z-machine with the exception of graphics; traditionally, Infocom had eschewed such changes in favor of expanding the parser capacity and overall size of game files. It was Infocom's 26th game; Infocom rated it as "Standard" in terms of difficulty. Lurking Horror was the only horror game ever released by Infocom.
Transylvania (1982)A game with a text interface and optional graphics. Players must locate the missing Princess Sabrina while surviving the hostile land.
Chiller (1984)Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her. The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as you can, still not safe.
Asylum (1982)You have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to solve the problems. Along the way though you will encounter the other inmates. The game is a graphical text adventure. The screen is split into two halves. The top half shows what you can see in front of you, in the bottom is the text describing your surroundings: here you can type commands. Using the arrow keys you move yourself about a 3D maze. You can draw a map. since it is easy to get lost.
Frightmare (1988)A multi-screen platform game developed by Floppy Electronics Ltd. for Commodore 64, PC and ZX Spectrum.
The Crimson Crown (1985)The Crimson Crown continues the Transylvania series as players guide Princess Sabrina and Crown Prince Erik in their quest to recover a powerful royal artifact stolen after King John's death. Players must prevent Vampire Lord Drakul from using the crown's power to seize the throne, utilizing each companion's unique abilities - Sabrina's magic and Erik's royal birthright. The adventure unfolds across familiar and new locations, from ancient forests to the Wizard's castle, where players interact with various beings including griffins, witches, and riddle-posing trolls, while heeding advice from a mysterious Sage.
Voodoo Castle (1979)You are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.
The Institute (1981)In this bizarre text-based mystery, you assume the role of John, a mental patient who is being held against his will in a hellish asylum known only as "The Institute".