Knock-knock (2013)There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
Carrots and Cream (2015)A short horror game about picking carrots, making dinner and all sorts of other spooky things!
Cultist Simulator (2018)Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world. In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it. Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.
Hunger (2017)Computer game in the genre of survival, telling the story of a lonely soldier, abandoned to an unexplored island. People say that there is life on this island and the settlers of this island are building their civilization there. After the discovery of the settlers of this island, it turns out that there is disorder and chaos in the infected world and a threat of extinction has appeared. He was hit by a pandemic, people die from unknown ailments, and some even become bloodthirsty and uncontrollable cannibals. The shamans of several tribes are trying desperately to create a medicine, but without success. Madness and despair have settled in the hearts of people, and in order to survive, they need to forget old grievances and rally in the face of danger.
Path to Mnemosyne (2018)In Path to Mnemosyne, players will control a young woman moving through a grayscale cavern, running past the strange things she finds as they try to find a path through this underground nightmare. Players are able to walk on any route that has a path, though, which will mean turning the environment in order to create a way forward for the young woman. Players will also tangle with some strange puzzles, as well as the ever-changing surreal landscapes filled with skulls, alien hives, cave-like pupils, and other jarring sights. The game’s trailer hints at some of the discomforting music that will play along this adventure, looking to create a creeping sense of unease throughout the game.
Garage: Bad Dream Adventure (2021)In this remastered version of Garage: Bad Dream Adventure, almost all images have been retouched, videos have been revised using AI frame interpolation, user-interface and game balance have been improved, and new chapters, subquests and multiple endings have been added.
Mousebusters (2020)The player character just wanted to move into their new apartment, but when they end up transformed into a mouse they find themselves having to join the Mousebusters to take out the ghosts haunting every resident of the building.
Office 29 (2024)In Office 29, a seemingly normal workday turns into a nightmarish journey through a haunted office. You wake up at night, alone, and must gather your belongings while navigating terrifying anomalies that distort reality. As you explore, strange events unfold—lights flicker, shadows move, and eerie figures lurk outside the window. Each anomaly hides secrets, pushing you deeper into the unknown.
LSD: Dream Emulator (1998)In LSD the player navigates through a psychedelic dream world. The idea is simply to walk around and explore things in a dream environment. There are many strange environments in this world, and one way to travel through them is by foot. However, if the player bumps into walls or other objects in the game, they will be transported to another environment instantaneously through a system called "linking". Bumping into people, animals, or special objects usually results in a stranger dream. Each dream can last up to 10 minutes, after which the player will 'wake up', when the screen fades away and the player is sent back to the game's initial menu. However, if the player falls off a cliff or into a hole in the dream, then the player will wake up immediately. There is a graph that appears at the end of each dream that keeps track of the player's state of mind; the states are Upper, Downer, Static and Dynamic, as referring to the environments and the general feel of the dream the player just went through. Past states may have effects on later dreams.
Kairo (2013)Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).