The Lurking HorrorThe Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine. The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the game in an effort to intensify the horror atmosphere. This marked one of the few major additions to the Z-machine with the exception of graphics; traditionally, Infocom had eschewed such changes in favor of expanding the parser capacity and overall size of game files. It was Infocom's 26th game; Infocom rated it as "Standard" in terms of difficulty. Lurking Horror was the only horror game ever released by Infocom.
TransylvaniaA game with a text interface and optional graphics. Players must locate the missing Princess Sabrina while surviving the hostile land.
The Crimson CrownThe Crimson Crown continues the Transylvania series as players guide Princess Sabrina and Crown Prince Erik in their quest to recover a powerful royal artifact stolen after King John's death. Players must prevent Vampire Lord Drakul from using the crown's power to seize the throne, utilizing each companion's unique abilities - Sabrina's magic and Erik's royal birthright. The adventure unfolds across familiar and new locations, from ancient forests to the Wizard's castle, where players interact with various beings including griffins, witches, and riddle-posing trolls, while heeding advice from a mysterious Sage.
Voodoo CastleYou are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.
The InstituteIn this bizarre text-based mystery, you assume the role of John, a mental patient who is being held against his will in a hellish asylum known only as "The Institute".
커버 없음The Ghosts of Blackwood ManorThe Ghosts of Blackwood Manor is an award-winning interactive horror from Stefan Vogt, the acclaimed author of Hibernated and The Curse of Rabenstein. Take on the role of novelist Thomas King and his wife Cora as they move into a remote Scottish manor house, just days before Christmas 1986. Seeking inspiration for his next book, Thomas begins to explore the history of Blackwood Manor, only to uncover a dark secret that dates back centuries to the days of the Great Scottish Witch Hunts. The Ghosts of Blackwood Manor is a complex interactive fiction piece written in Infocom's advanced Z-machine format XZIP. The game has three different endings, a bad, a neutral and a good ending, depending on the player's choices. It is very likely that the player, on a first playthrough, will not reach the good ending, even though it is possible. Reaching the bad or neutral ending first is part of the experience and helps the player understanding the true intentions of some of the NPCs and the impact of decisions made, so they may be reconsidered.
The RatsThe game is generally played as a simulation that allow the player to strategically send emergency forces (rat exterminators, police men, fire men and eventually army troops) to areas where the rat threat has spread and provide them with available equipment. Also the player can get ten available researchers to develop addition weapons, defenses and super weapons to keep the rats at bay and to provide useful information to progress in the game. Should the rat threat reach beyond the London limits, the Research center, the Government center or Harris' apartment or if all emergency forces are lost, the game is over. In between the simulation game play, the game will suddenly switch to the role of a playable character in a randomly chosen text adventure scenario. The player has to select one or more verbal options to perform actions to allow the character to survive against the rat threat and avoid getting killed. While it is not crucial to keep the characters alive, saving them grants the player additional rein
AsylumYou have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to solve the problems. Along the way though you will encounter the other inmates. The game is a graphical text adventure. The screen is split into two halves. The top half shows what you can see in front of you, in the bottom is the text describing your surroundings: here you can type commands. Using the arrow keys you move yourself about a 3D maze. You can draw a map. since it is easy to get lost.
Mummy's CurseYou have to find the death mask of King Ruttatuttut which is said to be of pure gold and is guarded by a mummy.