Literature

Books, comics and written content.

1,474 Results

Monster Hunter Alpha
Monster Hunter Alpha#3 in the break-out, best-selling Monster Hunter series. Earl Harbinger, head of Monster Hunter International, faces down an old nemesis—a very nasty former KGB werewolf who is working to create a new, unstoppable breed. Dirty Harry meets Twilight. #3 in the break-out series and a follow-up to Monster Hunter International and Monster Hunter Vendetta. Earl Harbinger may be the leader of Monster Hunter International, but he’s also got a secret. Nearly a century ago, Earl was cursed to be werewolf. When Earl receives word that one of his oldest foes, a legendarily vicious werewolf that worked for the KGB, has mysteriously appeared in the remote woods of Michigan, he decides to take care of some unfinished business. But another force is working to bring about the creation of a whole new species of werewolf. When darkness falls, the final hunt begins, and the only thing standing in their way is a handful of locals, a lot of firepower, and Earl Harbinger’s stubborn refusal to roll over and play dead. Here’s a sample of Larry Correia’s prose punch from series opener, Monster Hunter International: “I didn’t wake up that morning and decide that I was going to kill my boss with my bare hands. It was much more complicated than that.” Praise for Monster Hunter International: “[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.” —Bookreporter.com Praise for the Monster Hunter series: “If you love monsters and action, you’ll love this book. If you love guns, you’ll love this book. If you love fantasy, and especially horror fantasy, you’ll love this book.” —Knotclan.com
Monster Hunter Nemesis
Monster Hunter Nemesis#5 in multiple New York Times bestseller Larry Correias Monster Hunter series. Agent Franks of the U.S. Monster Control Bureau is a man of many parts¾parts from other people, that is. Franks is nearly seven feet tall and all muscle. He's nearly indestructible. Plus hes animated by a powerful alchemical substance and inhabited by a super-intelligent spirit more ancient than humanity itself. Good thing hes on our side. More or less. Sworn to serve and protect the United States of America from all monsters by one of the countrys founding fathers, Franks has only one condition to the agreement: no matter what the government learns of him, no matter what is discovered concerning his odd physiology or the alchemy behind the elixir that made him, the government is never, ever allowed to try and make more like him. Such is absolutely forbidden and should the powers-that-be do so, then the agreement is null and void. Project Nemesis: in a secret location, using sophisticated technology and advanced genetic engineering, the director of the very agency Franks works for is making more like him. And the director is not content with making one. Nope, hes making thirteen. Now all bets are off, and Hell hath no fury like a monster betrayed. Particularly if that monster happens to be an undying killing machine capable of taking out vampires and werewolves with one hand tied behind his back. At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 800 About Larry Correias Monster Hunter series _[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.Ó¾Bookreporter.com _If you love monsters and action, youll love this book. If you love guns, youll love this book. If you love fantasy, and especially horror fantasy, youll love this book.Ó¾Knotclan.com _A gun person who likes science fiction¾or, heck, anyone who likes science fiction¾will enjoy [these books]ãThe plotting is excellent, and Correia makes you care about the charactersãI read both books without putting them down except for workãso whaddaya waitin for? Go and buy someãfor yourself and for stocking stuffers.Ó¾Massad Ayoob About Larry Correias Monster Hunter Vendetta: _This lighthearted, testosterone-soaked sequel to 2009's Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.Ó¾Publishers Weekly The Monster Hunter Series Monster Hunter International Monster Hunter Vendetta Monster Hunter Alpha Monster Hunter Legion Monster Hunter Nemesis The Monster Hunters (Omnibus contains Monster Hunter International, Monster Hunter Vendetta, and Monster Hunter Alpha)
The Turn of the Key
The Turn of the KeyWhen she stumbles across the ad, she’s looking for something else completely. But it seems like too good an opportunity to miss—a live-in nannying post, with a staggeringly generous salary. And when Rowan Caine arrives at Heatherbrae House, she is smitten—by the luxurious “smart” home fitted out with all modern conveniences, by the beautiful Scottish Highlands, and by this picture-perfect family. What she doesn’t know is that she’s stepping into a nightmare—one that will end with a child dead and herself awaiting trial for murder. Writing to her lawyer from prison, she struggles to explain the events that led to her incarceration. It wasn’t just the constant surveillance from the home’s cameras, or the malfunctioning technology that woke the household with booming music, or turned the lights off at the worst possible time. It wasn’t just the girls, who turned out to be a far cry from the immaculately behaved model children she met at her interview. It wasn’t even the way she was left alone for weeks at a time, with no adults around apart from the enigmatic handyman. It was everything. She knows she’s made mistakes. She admits that she lied to obtain the post, and that her behavior toward the children wasn’t always ideal. She’s not innocent, by any means. But, she maintains, she’s not guilty—at least not of murder—but somebody is. Full of spellbinding menace and told in Ruth Ware’s signature suspenseful style, The Turn of the Key is an unputdownable thriller from the Agatha Christie of our time.
The Perdition Score
The Perdition Score"Sandman Slim returns in a stunning, high-octane thriller filled with the intense kick-ass action and inventive fantasy that are the hallmarks of New York Times bestselling author Richard Kadrey. The request from Thomas Abbot, the Augur of the Sub Rosa council, couldn't come at a better time for James Stark, aka Sandman Slim. For a man who's most recently met Death and death's killer a few months of normal life is more than he can handle. He needs a little action, and now Abbott wants Stark and Candy to investigate the disappearance of a young boy and help uncover council members who might be tied to Wormwood's power brokers. Stark's plans change when he meets a dying angel who gives him a vial of a mysterious black liquid that could be a secret weapon in the ongoing war between angels who want to allow human souls into Heaven and rebel angels willing to die to keep them out. When one of Stark's closest friends is poisoned with the black liquid, Stark and Candy have to go to the only place where they might find a cure: Hell. But standing in their way are the damned souls who, even after death, still work for Wormwood. The secret deal they've struck with the rebel angels is darker than anything Stark has encountered. Not only does the fate of the world hang in the balance, but also the souls of everyone in it. Stark has to find a way to break the stalemate in the angel war, score the Perdition cure for the black poison, and make it back to LA in one piece here an old enemy waits to finish him once and for all"--
The Kill Society
The Kill SocietySandman Slim returns in this stunning, high-octane ninth thriller in the series, filled with the intense, kick-ass action and inventive fantasy that are the hallmarks of New York Times bestselling author Richard Kadrey. Sandman Slim has been to Heaven and Hell and many places in between, but now he finds himself in an unknown land: the far, far edge of the Tenebrae, the desolate home of the lost dead. Making his way inland with nothing but his unerring instinct for trouble to guide him, he collides with a caravan of the damned on a mysterious crusade, led by the ruthless Magistrate. Alone and with no clue how to get back home, he throws in with this brutal bunch made up of human souls, Hellion deserters, rogue angels—and Father Traven. Slim didn’t land in Tenebrae by chance. His little stunt of trying to open Heaven has set off a tsunami across the universe. Now, the afterlife is falling apart because of the ensuing warfare. And when Heaven finds out Slim is close by, the angels put a fat bounty on his head. It’s one thing to ride with a ferocious criminal pack across the treacherous plains—it’s another to do it when everyone in the land of the dead is itching to keep you there permanently. But Slim’s not too worried. He’s been fighting cosmic forces bent on destroying Heaven, Hell, Earth, and him for years. A pack of vicious bounty hunters, vengeful angels, and dangerous enemies with friendly smiles isn’t going to stop him fixing the chaos he’s caused . . . one way or another.