La Crypte des MauditsThe sequel of Black Sect remained confined to France on the Amstrad CPC. Like its predecessor it's a graphical adventure with a text parser, but unlike that game it did not benefit from an official remake, though a fanmade one exists under the name of "Black Sect 2: The Cursed Crypt".
无封面The Ghosts of Blackwood ManorThe Ghosts of Blackwood Manor is an award-winning interactive horror from Stefan Vogt, the acclaimed author of Hibernated and The Curse of Rabenstein. Take on the role of novelist Thomas King and his wife Cora as they move into a remote Scottish manor house, just days before Christmas 1986. Seeking inspiration for his next book, Thomas begins to explore the history of Blackwood Manor, only to uncover a dark secret that dates back centuries to the days of the Great Scottish Witch Hunts. The Ghosts of Blackwood Manor is a complex interactive fiction piece written in Infocom's advanced Z-machine format XZIP. The game has three different endings, a bad, a neutral and a good ending, depending on the player's choices. It is very likely that the player, on a first playthrough, will not reach the good ending, even though it is possible. Reaching the bad or neutral ending first is part of the experience and helps the player understanding the true intentions of some of the NPCs and the impact of decisions made, so they may be reconsidered.
The Curse of Rabenstein"We should try to find a place to stay for the night. The horses need a rest." Those were the coachman's last words before he disappeared without a trace. Lost deep in the Black Forest, you soon find out that some things should remain buried forever.
Peur Sur AmityvilleThe player takes on the role of the father of a family that moves into the Amityville haunted house. Little by little, the house comes to life and he has to face more and more horrible events. He is a prisoner of the house and the goal is to get out alive after 24 days.
NocturneA text adventure game generated with the Incentive Graphic Adventure Creator and published by Alpha-Omega Software for the Amstrad CPC.
ChillerWhilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her. The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as you can, still not safe.
Scary TalesA text adventure game published by The Power House for the Amstrad CPC and written by Richard Robinson using Incentive's Graphic Adventure Creator.
The Lurking HorrorThe Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine. The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the game in an effort to intensify the horror atmosphere. This marked one of the few major additions to the Z-machine with the exception of graphics; traditionally, Infocom had eschewed such changes in favor of expanding the parser capacity and overall size of game files. It was Infocom's 26th game; Infocom rated it as "Standard" in terms of difficulty. Lurking Horror was the only horror game ever released by Infocom.