No coverThe Ghosts of Blackwood ManorThe Ghosts of Blackwood Manor is an award-winning interactive horror from Stefan Vogt, the acclaimed author of Hibernated and The Curse of Rabenstein. Take on the role of novelist Thomas King and his wife Cora as they move into a remote Scottish manor house, just days before Christmas 1986. Seeking inspiration for his next book, Thomas begins to explore the history of Blackwood Manor, only to uncover a dark secret that dates back centuries to the days of the Great Scottish Witch Hunts. The Ghosts of Blackwood Manor is a complex interactive fiction piece written in Infocom's advanced Z-machine format XZIP. The game has three different endings, a bad, a neutral and a good ending, depending on the player's choices. It is very likely that the player, on a first playthrough, will not reach the good ending, even though it is possible. Reaching the bad or neutral ending first is part of the experience and helps the player understanding the true intentions of some of the NPCs and the impact of decisions made, so they may be reconsidered.
The Curse of Rabenstein"We should try to find a place to stay for the night. The horses need a rest." Those were the coachman's last words before he disappeared without a trace. Lost deep in the Black Forest, you soon find out that some things should remain buried forever.
The Crimson CrownThe Crimson Crown continues the Transylvania series as players guide Princess Sabrina and Crown Prince Erik in their quest to recover a powerful royal artifact stolen after King John's death. Players must prevent Vampire Lord Drakul from using the crown's power to seize the throne, utilizing each companion's unique abilities - Sabrina's magic and Erik's royal birthright. The adventure unfolds across familiar and new locations, from ancient forests to the Wizard's castle, where players interact with various beings including griffins, witches, and riddle-posing trolls, while heeding advice from a mysterious Sage.
Arazok's TombYou are an ace reporter with the Herald Tribune and investigator into the bizarre. You've just stumbled onto a story about an underground connection that links the magic of the past with the mystery of the future. An ancient city rebuilt into a futuristic and sinister land of the supernatural, diabolical, and deadly! So, it's off to the Welsh countryside and a charming bit of ancient history, a hill bearing the name Caer Arazok. You recall the stories of great buried monoliths that rival Stonehenge. And a quote sticks naggingly in the back of your mind... "The nethermost caverns are not for the fathoming of eyes that see, for their marvels are strange and terrific. Curse the ground where dead thoughts live... and evil the mind that is held by no head..."
TransylvaniaA game with a text interface and optional graphics. Players must locate the missing Princess Sabrina while surviving the hostile land.
The Lurking HorrorThe Lurking Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was released for several platforms simultaneously thanks to the Z-machine. The original release included versions for DOS, the Apple II, Atari ST, Atari 8-bit family and Commodore 64. Later, it was ported to the Amiga with the addition of sound effects, making it the first title with that feature. The effects would play at appropriate times in the game in an effort to intensify the horror atmosphere. This marked one of the few major additions to the Z-machine with the exception of graphics; traditionally, Infocom had eschewed such changes in favor of expanding the parser capacity and overall size of game files. It was Infocom's 26th game; Infocom rated it as "Standard" in terms of difficulty. Lurking Horror was the only horror game ever released by Infocom.
Demon's Tomb: The AwakeningDemon's Tomb: The Awakening is a text adventure set on England on modern times. The game starts with a prologue to the rest of the game, where the player controls the main character's father while he is fighting for his life. After this brief prelude, the story jumps to 16 years-old Richard and his search for his father in Britain's moors. The parser is on par with the one developed by Infocom. It supports chain commands and adverb recognition, and goes beyond by adding support of mouse input and interface customization. These features are enabled on a menu that pops up when right-clicking on the screen. The optional verb menu allows complete sentence construction with the mouse. The interface can be changed to several different ways of displaying text, from a Zorkish traditional full screen output to a scrolling window.
WaxworksWaxworks is a first-person dungeon crawl style role-playing video game. The player mainly moves around a series of tight corridors using a bitmap sprite-based point-and-click interface picking up items, solving puzzles, and engaging in combat with various horrific creatures such as zombies. During combat players can target individual body parts such as head and arms. The player loses all experience points and weapons once a particular level is completed, which ensures that there is a new challenge for each waxwork.