SadnessSadness was a survival horror video game in development by Nibris for the Wii console and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, Sadness became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that Sadness had entered development hell due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company.
SadnessSadness was a survival horror video game in development by Nibris for the Wii console and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, Sadness became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that Sadness had entered development hell due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company.
SadnessSadness was a survival horror video game in development by Nibris for the Wii console and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, Sadness became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that Sadness had entered development hell due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company.
SadnessSadness was a survival horror video game in development by Nibris for the Wii console and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, Sadness became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that Sadness had entered development hell due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company.
Silver Falls: White Inside Its UmbraThe final game released for the Wii U, the game follows of a citizen of Silver Falls as they explore a dark forest in the outskirts of the town. While the Wii remote controls the character's flashlight, the GamePad acts as a pseudo-smartphone, allowing the player to control other elements.
SadnessSadness was a survival horror video game in development by Nibris for the Wii console and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, Sadness became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that Sadness had entered development hell due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company.
Fade Into DarknessAn experimental first person adventure game, heavily driven by 3D-positional audio design.
Cult CountyRenegade Kid's new episodic Horror-FPS originally planned for the Nintendo 3DS eShop. On April 2, 2014 Renegade Kid announced the game was evolved into a console game and went to Kickstarter while the 3DS version has been canceled. The game will be made even if the Kickstarter fails but it will take a lot longer, according to Renegade Kid.
Trashmania TrilogyTrashmania Trilogy was to remake the three games in the Trashmania series for Wii U, but was canceled.
OtogirisouOne summer evening, a young man and a woman were driving down a winding mountain road. You take the role of the young man. The young woman is named Nami. The two of you attend the same college. While driving back home from an out-of-town date, you got into an accident. The car's brakes suddenly stopped working, leaving the car totaled and the two of you clueless about where to go, until you spotted the mailbox of a nearby home. Together, you trudged through the woods, struck by the rain and trembling from the lightning. Nami was looking more and more displeased. Emerging from the woods, you found an old western-style mansion gated off with high walls.
Clock TowerClock Tower is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment of the long-running Clock Tower series. The story follows Jennifer Simpson as she learns the secrets of the Barrows Mansion and attempts to escape the game's antagonist, Scissorman.