Eternal DarknessReportedly, when Nintendo saw Silicon Knights' survival horror title at a trade show, they quickly set the wheels in motion to bring the company in as a second party. Development of Eternal Darkness continued on the Nintendo 64 for a short time before being ported to the GameCube as Eternal Darkness: Sanity's Requiem. The Nintendo 64 version seemed to contain at least one playable character who only appeared as a bit-part in the final game: a knight named DeMolay. There appear to have been many other chapters cut from the final game as well, suggesting that Silicon Knights intended the game to have further sequels. Unfortunately, these also failed to appear.
Eternal DarknessReportedly, when Nintendo saw Silicon Knights' survival horror title at a trade show, they quickly set the wheels in motion to bring the company in as a second party. Development of Eternal Darkness continued on the Nintendo 64 for a short time before being ported to the GameCube as Eternal Darkness: Sanity's Requiem. The Nintendo 64 version seemed to contain at least one playable character who only appeared as a bit-part in the final game: a knight named DeMolay. There appear to have been many other chapters cut from the final game as well, suggesting that Silicon Knights intended the game to have further sequels. Unfortunately, these also failed to appear.
Eternal DarknessReportedly, when Nintendo saw Silicon Knights' survival horror title at a trade show, they quickly set the wheels in motion to bring the company in as a second party. Development of Eternal Darkness continued on the Nintendo 64 for a short time before being ported to the GameCube as Eternal Darkness: Sanity's Requiem. The Nintendo 64 version seemed to contain at least one playable character who only appeared as a bit-part in the final game: a knight named DeMolay. There appear to have been many other chapters cut from the final game as well, suggesting that Silicon Knights intended the game to have further sequels. Unfortunately, these also failed to appear.
Eternal DarknessReportedly, when Nintendo saw Silicon Knights' survival horror title at a trade show, they quickly set the wheels in motion to bring the company in as a second party. Development of Eternal Darkness continued on the Nintendo 64 for a short time before being ported to the GameCube as Eternal Darkness: Sanity's Requiem. The Nintendo 64 version seemed to contain at least one playable character who only appeared as a bit-part in the final game: a knight named DeMolay. There appear to have been many other chapters cut from the final game as well, suggesting that Silicon Knights intended the game to have further sequels. Unfortunately, these also failed to appear.
Wet CorpseWet Corpse is an unreleased action game for the Sega Saturn and Windows PCs. It featured at E3 1996, after which development moved to the Nintendo 64, but the project was cancelled at some point in 1997. The game was set to be similar to Resident Evil.
Silent Hill 64A spooky hack, inspired by the Silent Hill franchise. Included in the SirRouven 1003 Level Pack.
B3313 UnabandonedA continuation of the abandoned v0.9 version of the romhack B3313. This branch officially exited development after the launch "A2: Anniversary Edition" following internal developer struggles. Most of the team has since moved on to finish the final update in a new team with a new name.
Eternal DarknessReportedly, when Nintendo saw Silicon Knights' survival horror title at a trade show, they quickly set the wheels in motion to bring the company in as a second party. Development of Eternal Darkness continued on the Nintendo 64 for a short time before being ported to the GameCube as Eternal Darkness: Sanity's Requiem. The Nintendo 64 version seemed to contain at least one playable character who only appeared as a bit-part in the final game: a knight named DeMolay. There appear to have been many other chapters cut from the final game as well, suggesting that Silicon Knights intended the game to have further sequels. Unfortunately, these also failed to appear.